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Oct. 5th, 2005 @ 05:35 pm Okay, Just to Clarify a few things
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Date:October 6th, 2005 09:23 am (UTC)


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Methinks this can work. Sounds sort of Middle-Earth-y/Tolkein-esque. Basically, the fantasy world that exists predominantly in my imagination anyway, where spellcasters are few and far between (Gandalf, Saruman, Radigast, the High Elves, etc), but very potent.

Spellcasters will need weaknesses-- in the standard WotC D&D system, it is possible (though somewhat unlikely) for a fighter to take out a spellcaster without going overboard on enchanted weapons/armor/trinkets. Strong spellcasters should be more than a match against experienced warriors-- but not invulnerable.

I myself have been working on a medieval-fantasy world, and have developed a few races. I have also developed strengths and weaknesses according to region and culture. I had first considered making these bonuses apply to their attributes, but decided, instead, to make them apply to skills instead.
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Date:October 6th, 2005 08:42 pm (UTC)

Re: Hmm...

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well truth be told spellcasters aren't going to be that infrequent. but it will all depend on where you are in the world. the base civilization of the mod im creating is probably the highest level magic in the whole of the world. Additionally, by improving non magical crafting abilities and such, one can compensate minorly.
Itll be a lot of work though