First off, for my D20 mod, I'm not actually planning on wiping out magic items at large, but damn well coming near. Wizards and other spellcaster will have the ability to craft magic items as before, but the cost is greatly increased, as is the amount of time required. Magic items will not normally be something anyone other than a spellcaster will have, or if they do they will probably be a very minor effect.
The Types of Magic Items:
CHarms: magical items of a variety of types that usually grant small or negligible bonuses. charms have a limited life span and eventually lose there ability.
Talismans: talismans are magic Items used by spellcasters or those of a sorcerous lean, to enhance or modify there magic. they only work when used in a specific manner, and only when given a source of power, such as spell slots.
Fetishes:Shamanistic items linked with the spiritual world. while not actually magical in nature, they are items strongly valued by a spirit or spirits, and as such are primitive ways of negotiating with these entities.
Potions: Generally the same, though much harder to create. come in many different medium forms
Wands: generally the same, only much much harder to create
Bonded Foci: a principal focus of ones arcane power, used to focus and amplify that power. a concentrating force which adds some oomph to ones spells
Artifacts: Major bad-ass powerful magic items.
Athame: the weapon of a Rune Knight. so completely different.
Wonder:a magic item with an enduring power. very rare, very difficult.
Spellcasting as is has been greatly redone, to the point where it is a genuinely different system, so much so that even bossmustang may even enjoy playing a spellcaster or two.beware, much more diverse, slightly more complex, and capable of so much more.